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Help with Bruce Development#

Prerequisites#

First you need to clone the repository and build Bruce from sources.

You will find the documentation here:

  1. [optional] but recommended: Work from a Python virtualenv
    • This is not required if using VSCode and PlatformIO
  2. Build Firmware
  3. Install Firmware

Add Support for More Devices#

More information here.

Bruce Structure#

Main code in src/core and modules in src/modules.

In module repository, we have one folder for each category. Don't hesitate to ask on the Bruce Discord where to add files for your module.

Example#

If we want to create a LoRa menu and module we create a new directory and new files:

.
└── src/
    ├── core/
    │   └── menu_items/
    │       ├── LoRaMenu.h
    │       └── LoRaMenu.cpp
    └── modules/
        └── lora/
            ├── lora.h
            └── lora.cpp
...

Dependencies#

If you need to install a new library, you have two choices:

  1. Use pio package manager
  2. lib_deps in platformio.ini
  3. Add your custom library in lib/

PIO Package Manager#

To install install librairies you can search or install them:

pio pkg search mylib
pio pkg install -l mylib

Warning

Do not commit the platform.io auto generated file. Instead add your lib in the adequate section of the file. Or ask on the Discord where to write it.

Custom Libraries#

Put your library in `lib/mylib'. Then you can import it with:

#include "../lib/mylib/mylib.h"

Development Example#

As an example, we will see how to add a LoRa module in Bruce. This is a 868 MHz RF module with dedicated protocol. But we are not interested in how LoRa works, it's just for an example.

You can either add to an existing existing menu, or create a new item in the main menu.

Add New Main Menu Item#

Register item by creating 2 files:

  • src/core/menu_items/LoRaMenu.h
  • src/core/menu_items/LoRaMenu.cpp

In `LoRaMenu.h, we declare the menu object with the mandatory methods:

  • optionsMenu() --> declare the menu options
  • drawIcon() --> draw the icon

It looks like this:

#ifndef __LORA_MENU_H__
#define __LORA_MENU_H__
#include <MenuItemInterface.h>

class LoRaMenu : public MenuItemInterface {
public:
    LoRaMenu() : MenuItemInterface("LoRa") {}

    void optionsMenu(void);
    void drawIcon(float scale);
    bool hasTheme() { return bruceConfig.theme.lora; }
    String themePath() { return bruceConfig.theme.paths.lora; }

private:
    void configMenu(void);
};

#endif

In LoRaMenu.cpp declare the methods needed. Their contents will be explained later in this example.

#include "LoRaMenu.h"
#include "core/display.h"
#include "modules/lora/lora.h"

void LoRaMenu::optionsMenu() {
    // We will use this later

    delay(200);
    loopOptions(options,false,true,"LoRa");
}

void LoRaMenu::drawIcon() {
    // We will use this later
}

We're done for the register part. Now, we need to develop the content of the 2 methods previously declared:

  1. LoRaMenu::optionsMenu() --> the declaration of the menu when the main item is selected
  2. LoRaMenu::drawIcon() --> the icon that will be draw on screen

Draw Icon#

Main Menu

drawIcon() With this function, you can draw your own icon. To be able to draw, you can use the following functions:

Function Description
tft.drawLine() Draw a simple line
tft.drawRect() Draw a rectangle
tft.drawRoundRect() Draw a rounded border rectangle
tft.drawCentreString() Display a screen center on coordinates
tft.drawCircle() Draw a circle
tft.drawArc() Draw an arc
tft.fillRect() Draw and fill a rectangle
tft.fillRoundRect() Draw and fill a rounded border rectangle
tft.fillCircle() Draw and fill a circle
tft.fillScreen() Fill the whole screen

Here is an example of the definition in src/core/menu_items/LoRaMenu.cpp:

void LoRaMenu::drawIcon() {
  clearIconArea();

  tft.drawArc(19+iconX,45+iconY,12,10,130,230,FGCOLOR,BGCOLOR);
  tft.drawArc(19+iconX,45+iconY,22,20,130,230,FGCOLOR,BGCOLOR);
  tft.drawArc(19+iconX,45+iconY,32,30,130,230,FGCOLOR,BGCOLOR);
  tft.drawCentreString("L o R a",40+iconX, 40+iconY, SMOOTH_FONT);
}

Options Menu#

Options Menu

LoRaMenu::optionsMenu()#

We need to declare the options, like we started in src/core/menu_items/LoRaMenu.cpp. For this we use the loopOptions() function.

This function takes as an argument an options object. In parameter, the *_run are functions called when the option will be selected by the user. For now, those functions do not exist.

Here is an example:

void LoRaMenu::optionsMenu() {
  options = {
    {"LoRa Gw",         [=]() { lora_gw_run(); }},
    {"Messenger",       [=]() { lora_msg_run(); }},
    {"Scan nets",       [=]() { lora_scan_run(); }},
    {"Main Menu",       [=]() { backToMenu(); }}
  };
  delay(200);
  loopOptions(options,false,true,"LoRa");
}
Return to the main menu#

Use the backToMenu() call. It's only switching a global boolean: returnToMenu. This way you can implement a main menu return like this:

if (!returnToMenu) {
  // Run you stuff
}

// Will return to main menu after you last call

Add or Modify Sub-Menus#

Sub Menu

You may want to draw a sub-menu, for example if you want to scan the nework ids, the user selects the desired option, then a sub-menu appears with the found results. For this you can do the exact same thing as a simple menu, it will automatically detect you'are in a sub-menu. Moreover, you can dynamically generate your sub-menu options like this.

This is a module specific feature, so the declaration will be in src/modules/lora/lora.h:

void lora_scan_run();

Here is an example of a dumb scan with dynamic options, in src/modules/lora.cpp:

void lora_scan_run() {
  char number[1];

  // Display a banner while scanning runs in the background
  displayRedStripe("Scanning..", TFT_WHITE, FGCOLOR);
  delay(2000);

  options = { };
  for(int i=1; i<10; i++) {
    sprintf(number, "Scan %d", i);
    options.push_back({number,    [=]()  { /*do_things(i);*/ }});
  }
  options.push_back({"Main menu", [=]() { backToMenu(); }});

  delay(200);
  loopOptions(options);
  delay(200);
}

Module Functions#

You can now start to code the main functions of your module. Here we already made a call for lora_gw_run() and lora_msg_run(). Start to declare them in src/modules/lora/lora.h:

void lora_scan_run();
void lora_gw_run();
void lora_msg_run();

Then code the functions in src/modules/lora/lora.cpp:

#include "lora.h"

// Important imports to play with buttons, keyboard, screen etc.
#include "core/globals.h"
#include "core/display.h"
#include "core/mykeyboard.h"

void lora_gw_run() {
  // Do some stuff
}

void lora_msg_run() {
  // Do some stuff
}